PlaytestCloud provides additional layers of security for your testing through dedicated, technical protections that secure your game while it is being playtested. Our approach to technical security is industry-leading and is enabled through custom, in-house developed software.
The type of technical security measures applied depend on the type of study you are running and the manner in which you provide the game to us and our players.
Be it testing public games or highly confidential, unreleased ones, we have the right solution for you.
1) Android games provided through build upload (APK/AAB file), iOS games provided through TestFlight (when using the PlaytestCloud SDK)
These games are protected by:
Access control. Ensures that only players who are participating in your playtest can open the game. We always know who opens the game, at what time, and what they do within it.
Conditional access. Some playtests require players to play at specific times or intervals, and not at others. Our software enforces that the game cannot be played outside of the defined times.
Remote build deactivation ("kill-switch"). A "kill-switch" is automatically embedded in every game. It allows us to block future access to the game build after the playtest is over or if access needs to be revoked at any time. The “kill-switch” is enabled automatically when a playtest finishes.
Continuous recording. We record players for the entire duration of a playtest. Players are aware of this arrangement, and you have access to the whole interaction the player has within your game. We do this for the safety and security of your game, as every interaction is traceable.
This is our most secure playtesting mode, recommended for all unreleased games.
2) iOS games on TestFlight (without using the PlaytestCloud SDK)
Our technical security measures do not work on TestFlight builds that do not include our SDK, as we cannot control access to your game without our software being part of your game.
However, you can disable the build distributed to players within your own TestFlight profile after the playtest concludes if desired.
We recommend this testing mode for games that are already in soft-launch or have launched and for games for which you deem the general security measurements to be sufficient.
3) Android games on Google Play, iOS games on the App Store
For playtests with games that are already live on Google Play or the Apple App Store, no technical security measures are available.
4) Tests for browser games or prototypes accessed through a mobile browser.
Players participate in these tests through a special mobile browser developed by PlaytestCloud.
Access to the mobile browser is protected through the same measures as outlined in (1).
Additionally, we don’t reveal the URL your content is hosted at, meaning players cannot access it after the playtest has concluded unless the game/prototype itself reveals its location.
If you have questions about the most suitable method for playtesting your game or have a specific question about our technical security measures, please reach out to us.